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In each of the 48 stages, which includes seven optional bonus levels, the goal is to rescue the surviving neighbors, at which point a door opens that will take the player to the next stage.
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They navigate suburban neighborhoods, shopping malls, pyramids, haunted castles and other areas, destroying a variety of horror-movie monsters, including vampires, werewolves, huge demonic babies, merman, evil dolls, aliens, UFOs, giant ants, blobs, Giant worms, and the game's namesake, zombies. Just watch a few seconds of Terror in Aisle Five, the game's second level, and you'll see how perfectly this has translated the game's style into a new format.The player chooses between two characters, Zeke and Julie, or both in a two-player mode. There are mods and then there are the mods you find that just make your jaw drop, and this is clearly both a labour of love and being executed with some serious talent. Someone who probably agrees with me is a Chilean genius who goes by Dude27th online, who is remaking Zombies Ate My Neighbors as a Doom II mod. The music, the escalation, the constant horror references and the sense of humour are one-of-a-kind, and to me this stands as one of the true jewels of the 16-bit age.
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It's all about dashing around the levels as fast as possible, grabbing neighbours to save them from enemies (who'll kill them if they touch, at which point a sad little ghost floats upwards), dodging baddies and grabbing household weaponry. This 1993 title was a co-op top-down run-and-gun action game, released on the Super Nintendo and Mega Drive/Genesis, with some of the greatest pixel art you'll ever see and an irresistibly fast rhythm. Probably my favourite LucasArt game, with apologies to the aficionados, is Zombies Ate My Neighbors.
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